335 lines
10 KiB
JavaScript
335 lines
10 KiB
JavaScript
![]() |
// Copyright Joyent, Inc. and other Node contributors.
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
// copy of this software and associated documentation files (the
|
||
|
// "Software"), to deal in the Software without restriction, including
|
||
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
|
// persons to whom the Software is furnished to do so, subject to the
|
||
|
// following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be included
|
||
|
// in all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
|
||
|
// copy from https://github.com/nodejs/node/blob/v4.x/lib/_http_agent.js
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
var net = require('net');
|
||
|
var util = require('util');
|
||
|
var EventEmitter = require('events').EventEmitter;
|
||
|
var debug = require('./utils').debug;
|
||
|
|
||
|
// New Agent code.
|
||
|
|
||
|
// The largest departure from the previous implementation is that
|
||
|
// an Agent instance holds connections for a variable number of host:ports.
|
||
|
// Surprisingly, this is still API compatible as far as third parties are
|
||
|
// concerned. The only code that really notices the difference is the
|
||
|
// request object.
|
||
|
|
||
|
// Another departure is that all code related to HTTP parsing is in
|
||
|
// ClientRequest.onSocket(). The Agent is now *strictly*
|
||
|
// concerned with managing a connection pool.
|
||
|
|
||
|
function Agent(options) {
|
||
|
if (!(this instanceof Agent))
|
||
|
return new Agent(options);
|
||
|
|
||
|
EventEmitter.call(this);
|
||
|
|
||
|
var self = this;
|
||
|
|
||
|
self.defaultPort = 80;
|
||
|
self.protocol = 'http:';
|
||
|
|
||
|
self.options = util._extend({}, options);
|
||
|
|
||
|
// don't confuse net and make it think that we're connecting to a pipe
|
||
|
self.options.path = null;
|
||
|
self.requests = {};
|
||
|
self.sockets = {};
|
||
|
self.freeSockets = {};
|
||
|
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
|
||
|
self.keepAlive = self.options.keepAlive || false;
|
||
|
// free keep-alive socket timeout. By default free socket do not have a timeout.
|
||
|
// keepAliveTimeout should be rename to `freeSocketKeepAliveTimeout`
|
||
|
self.keepAliveTimeout = self.options.keepAliveTimeout || 0;
|
||
|
// working socket timeout. By default working socket do not have a timeout.
|
||
|
self.timeout = self.options.timeout || 0;
|
||
|
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
|
||
|
self.maxFreeSockets = self.options.maxFreeSockets || 256;
|
||
|
|
||
|
self.on('free', function(socket, options) {
|
||
|
var name = self.getName(options);
|
||
|
debug('agent.on(free)', name);
|
||
|
|
||
|
if (!socket.destroyed &&
|
||
|
self.requests[name] && self.requests[name].length) {
|
||
|
self.requests[name].shift().onSocket(socket);
|
||
|
if (self.requests[name].length === 0) {
|
||
|
// don't leak
|
||
|
delete self.requests[name];
|
||
|
}
|
||
|
debug('continue handle next request');
|
||
|
} else {
|
||
|
// If there are no pending requests, then put it in
|
||
|
// the freeSockets pool, but only if we're allowed to do so.
|
||
|
var req = socket._httpMessage;
|
||
|
if (req &&
|
||
|
req.shouldKeepAlive &&
|
||
|
!socket.destroyed &&
|
||
|
self.options.keepAlive) {
|
||
|
var freeSockets = self.freeSockets[name];
|
||
|
var freeLen = freeSockets ? freeSockets.length : 0;
|
||
|
var count = freeLen;
|
||
|
if (self.sockets[name])
|
||
|
count += self.sockets[name].length;
|
||
|
// console.log(count, freeLen, self.maxSockets, self.maxFreeSockets)
|
||
|
if (count > self.maxSockets || freeLen >= self.maxFreeSockets) {
|
||
|
// console.log('hit max sockets', count, freeLen, self.maxSockets, self.maxFreeSockets);
|
||
|
self.removeSocket(socket, options);
|
||
|
socket.destroy();
|
||
|
} else {
|
||
|
freeSockets = freeSockets || [];
|
||
|
self.freeSockets[name] = freeSockets;
|
||
|
socket.setKeepAlive(true, self.keepAliveMsecs);
|
||
|
socket.unref && socket.unref();
|
||
|
socket._httpMessage = null;
|
||
|
self.removeSocket(socket, options);
|
||
|
freeSockets.push(socket);
|
||
|
|
||
|
// Add a default error handler to avoid Unhandled 'error' event throw on idle socket
|
||
|
// https://github.com/node-modules/agentkeepalive/issues/25
|
||
|
// https://github.com/nodejs/node/pull/4482 (fixed in >= 4.4.0 and >= 5.4.0)
|
||
|
if (socket.listeners('error').length === 0) {
|
||
|
socket.once('error', freeSocketErrorListener);
|
||
|
}
|
||
|
|
||
|
// set free keepalive timer
|
||
|
socket.setTimeout(self.keepAliveTimeout);
|
||
|
}
|
||
|
} else {
|
||
|
self.removeSocket(socket, options);
|
||
|
socket.destroy();
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
util.inherits(Agent, EventEmitter);
|
||
|
exports.Agent = Agent;
|
||
|
|
||
|
function freeSocketErrorListener(err) {
|
||
|
var socket = this;
|
||
|
debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
|
||
|
socket.destroy();
|
||
|
socket.emit('agentRemove');
|
||
|
}
|
||
|
|
||
|
Agent.defaultMaxSockets = Infinity;
|
||
|
|
||
|
Agent.prototype.createConnection = net.createConnection;
|
||
|
|
||
|
// Get the key for a given set of request options
|
||
|
Agent.prototype.getName = function(options) {
|
||
|
var name = '';
|
||
|
|
||
|
if (options.host)
|
||
|
name += options.host;
|
||
|
else
|
||
|
name += 'localhost';
|
||
|
|
||
|
name += ':';
|
||
|
if (options.port)
|
||
|
name += options.port;
|
||
|
name += ':';
|
||
|
if (options.localAddress)
|
||
|
name += options.localAddress;
|
||
|
name += ':';
|
||
|
return name;
|
||
|
};
|
||
|
|
||
|
Agent.prototype.addRequest = function(req, options) {
|
||
|
// Legacy API: addRequest(req, host, port, path)
|
||
|
if (typeof options === 'string') {
|
||
|
options = {
|
||
|
host: options,
|
||
|
port: arguments[2],
|
||
|
path: arguments[3]
|
||
|
};
|
||
|
}
|
||
|
|
||
|
options = util._extend({}, options);
|
||
|
options = util._extend(options, this.options);
|
||
|
|
||
|
var name = this.getName(options);
|
||
|
if (!this.sockets[name]) {
|
||
|
this.sockets[name] = [];
|
||
|
}
|
||
|
|
||
|
var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
|
||
|
var sockLen = freeLen + this.sockets[name].length;
|
||
|
|
||
|
if (freeLen) {
|
||
|
// we have a free socket, so use that.
|
||
|
var socket = this.freeSockets[name].shift();
|
||
|
debug('have free socket');
|
||
|
|
||
|
socket.removeListener('error', freeSocketErrorListener);
|
||
|
|
||
|
// restart the default timer
|
||
|
socket.setTimeout(this.timeout);
|
||
|
|
||
|
// don't leak
|
||
|
if (!this.freeSockets[name].length)
|
||
|
delete this.freeSockets[name];
|
||
|
|
||
|
socket.ref && socket.ref();
|
||
|
req.onSocket(socket);
|
||
|
this.sockets[name].push(socket);
|
||
|
} else if (sockLen < this.maxSockets) {
|
||
|
debug('call onSocket', sockLen, freeLen);
|
||
|
// If we are under maxSockets create a new one.
|
||
|
req.onSocket(this.createSocket(req, options));
|
||
|
} else {
|
||
|
debug('wait for socket');
|
||
|
// We are over limit so we'll add it to the queue.
|
||
|
if (!this.requests[name]) {
|
||
|
this.requests[name] = [];
|
||
|
}
|
||
|
this.requests[name].push(req);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Agent.prototype.createSocket = function(req, options) {
|
||
|
var self = this;
|
||
|
options = util._extend({}, options);
|
||
|
options = util._extend(options, self.options);
|
||
|
|
||
|
if (!options.servername) {
|
||
|
options.servername = options.host;
|
||
|
if (req) {
|
||
|
var hostHeader = req.getHeader('host');
|
||
|
if (hostHeader) {
|
||
|
options.servername = hostHeader.replace(/:.*$/, '');
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var name = self.getName(options);
|
||
|
|
||
|
debug('createConnection', name, options);
|
||
|
options.encoding = null;
|
||
|
var s = self.createConnection(options);
|
||
|
if (!self.sockets[name]) {
|
||
|
self.sockets[name] = [];
|
||
|
}
|
||
|
this.sockets[name].push(s);
|
||
|
debug('sockets', name, this.sockets[name].length);
|
||
|
|
||
|
function onFree() {
|
||
|
self.emit('free', s, options);
|
||
|
}
|
||
|
s.on('free', onFree);
|
||
|
|
||
|
function onClose(err) {
|
||
|
debug('CLIENT socket onClose');
|
||
|
// fix: socket.destroyed always be undefined on 0.10.x
|
||
|
if (typeof s.destroyed !== 'boolean') {
|
||
|
s.destroyed = true;
|
||
|
}
|
||
|
|
||
|
// This is the only place where sockets get removed from the Agent.
|
||
|
// If you want to remove a socket from the pool, just close it.
|
||
|
// All socket errors end in a close event anyway.
|
||
|
self.removeSocket(s, options);
|
||
|
self.emit('close');
|
||
|
}
|
||
|
s.on('close', onClose);
|
||
|
|
||
|
function onTimeout() {
|
||
|
debug('CLIENT socket onTimeout');
|
||
|
s.destroy();
|
||
|
// Remove it from freeSockets immediately to prevent new requests from being sent through this socket.
|
||
|
self.removeSocket(s, options);
|
||
|
self.emit('timeout');
|
||
|
}
|
||
|
s.on('timeout', onTimeout);
|
||
|
// set the default timer
|
||
|
s.setTimeout(self.timeout);
|
||
|
|
||
|
function onRemove() {
|
||
|
// We need this function for cases like HTTP 'upgrade'
|
||
|
// (defined by WebSockets) where we need to remove a socket from the
|
||
|
// pool because it'll be locked up indefinitely
|
||
|
debug('CLIENT socket onRemove');
|
||
|
self.removeSocket(s, options);
|
||
|
s.removeListener('close', onClose);
|
||
|
s.removeListener('free', onFree);
|
||
|
s.removeListener('agentRemove', onRemove);
|
||
|
// remove timer
|
||
|
s.setTimeout(0, onTimeout);
|
||
|
}
|
||
|
s.on('agentRemove', onRemove);
|
||
|
return s;
|
||
|
};
|
||
|
|
||
|
Agent.prototype.removeSocket = function(s, options) {
|
||
|
var freeLen, sockLen;
|
||
|
var name = this.getName(options);
|
||
|
debug('removeSocket', name, 'destroyed:', s.destroyed);
|
||
|
var sets = [this.sockets];
|
||
|
|
||
|
// If the socket was destroyed, remove it from the free buffers too.
|
||
|
if (s.destroyed)
|
||
|
sets.push(this.freeSockets);
|
||
|
|
||
|
for (var sk = 0; sk < sets.length; sk++) {
|
||
|
var sockets = sets[sk];
|
||
|
if (sockets[name]) {
|
||
|
var index = sockets[name].indexOf(s);
|
||
|
if (index !== -1) {
|
||
|
sockets[name].splice(index, 1);
|
||
|
// Don't leak
|
||
|
if (sockets[name].length === 0)
|
||
|
delete sockets[name];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
|
||
|
sockLen = freeLen + this.sockets[name] ? this.sockets[name].length : 0;
|
||
|
|
||
|
if (this.requests[name] && this.requests[name].length && sockLen < this.maxSockets) {
|
||
|
debug('removeSocket, have a request, make a socket');
|
||
|
var req = this.requests[name][0];
|
||
|
// If we have pending requests and a socket gets closed make a new one
|
||
|
this.createSocket(req, options).emit('free');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Agent.prototype.destroy = function() {
|
||
|
var sets = [this.freeSockets, this.sockets];
|
||
|
for (var s = 0; s < sets.length; s++) {
|
||
|
var set = sets[s];
|
||
|
var keys = Object.keys(set);
|
||
|
for (var v = 0; v < keys.length; v++) {
|
||
|
var setName = set[keys[v]];
|
||
|
for (var n = 0; n < setName.length; n++) {
|
||
|
setName[n].destroy();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
exports.globalAgent = new Agent();
|